"Esenthel" is a mix of words: Essential and Essence.
The engine is free to try in demo mode, however using it requires purchasing a license, there are 2 options available:
- 11.40 USD / month
- 114 USD / year (20% savings, 9.50 USD / month)
Supported Platforms: Windows, Mac, Linux, Android, iOS and Web.
In development: Since Year 2000.
Used by: Hundreds of Developers Worldwide.
Windows version creates games for Windows, Android and Web.
Mac version creates games for Mac, iOS and Android.
Linux version creates games for Linux and Android.
- Very Easy to Use
- Advanced Graphics and Physics
- High Performance
- Unlimited Sized Worlds
- Collaborative Development
- Auto Publishing
- 100+ Tutorials and 90+ Documentation Pages Included
- Frequent Updates
- Rock Solid - Zero Bug Tolerance
- Free to Try!
Collaborative Editor:The Editor is designed from the ground up to be collaborative, which allows to instantly see any changes that other team members make to the game.
The Editor can be used in offline mode as well, any changes to the project will be synchronized once it gets online.
Advanced Graphics and Physics:Engine supports a wide range of devices, from browsers, mobile phones/tablets, laptops and desktop computers.
It can be configured for low quality / fast performance setting, and high quality for more powerful GPU's.
Powered by Nvidia PhysX allows complex physics simulations having thousands of dynamic objects on the scene real-time.
Supports plenty of graphical effects, such as - Bloom, Real-time Dynamic Shadows, Ambient Occlusion, Motion Blur, Depth of Field, Glow, Sun Rays, Fog, Cel Shading, Normal Mapping, Parallax Mapping, Relief Mapping, Tessellation, FXAA / MLAA / SMAA Anti-Aliasing and many more!
Dedicated Cross-Platform Programming Solution:Esenthel features Code Editor functionality, allowing to edit game codes, exactly the same way on all platforms. Code Editor is integrated in the Engine's Editor, and automatically handles compilation for all platforms (it is integrated to work with Visual C++, Xcode, NetBeans and Android Toolchain). You can write codes once, and they will work on all platforms!
Esenthel's Code Editor features a unique ability to write C++ codes -without- having to create .h header files.
This single feature greatly speeds up programming process, as you don't need to waste time on making header files, rearranging your classes/functions as the Code Editor does that automatically for you.