a•part•ment is a story-driven game, a bit like an interactive novel or movie where the way you play helps to tell the story rather than giving you power over it. We wanted to create a strong connection between you, the player, and the characters whose stories are told in the game. Different sections of a•part•ment have different mechanics that put you in the lives of the characters you play. In some sections you actively build the story, in others the story is in the environment and unfolds as you progress through it.
- A Personal Story: a•part•ment explores the story of a breakup first hand. You will join Nick as he reflects on his relationship with Madison -- how they met, how they broke up, and milestones in between leading to that point.
- An Interactive Anthology: Just beyond the walls of Nick's apartment are his neighbors, each with their own struggles for you to discover. Their stories are told through a series of interactive vignettes, with different mechanics designed specifically to convey their stories in a relatable and emotionally powerful way. In these vignettes you get to step into their shoes, experience a part of their emotional turmoil, and understand how they relate to the important people in their lives.
- Text-Based Experimentation: In games, text is often something you want to skip in order to get to the “good parts.” In a•part•ment, we want to make text the “good part” by using it in unique and interesting ways. Text and reading are central to the game.
a•part•ment is a short game! A playthrough of a•part•ment runs about the length of a movie (2-2.5 hours, shorter if you hustle).