We met with Miaoyi Wang, the founder of 4D Door and the creative spirit behind the acclaimed indie hit Will: A Wonderful World. We discussed game development, influences, indie in China and much more!
Lin Boyu is an indie developer in China. Before To the Absurd Life, an ambitious survival project in the style of Don’t Starve with a biopunk theme, he and his team developed puzzle games for iOS, which often successfully won Apple recommendations.
Last weeks Ceasia held a Game Show for Sonkwos 5th anniversary, and this is the report of it.
In this interview, we go through some of the issues in the translation of Chinese RPG into English/European languages and their reception in the West.
How to tell a story using interaction and art? This Ustwo Games interview will tell you.
The uncanny valley happens because there are differences between expectation and experience. We can find such dissonance in other areas. For this article, the dissonance lies between graphics and game mechanisms, which I’m calling ludographic dissonance.