What’s New

Gao Ming And His Game Candleman

Bankler

We met with Gao Ming, legendary game jam veteran and big name in the Chinese indie game industry. In this artical let's talk about his story and the game Candleman.

AngerFore: Reloaded and Screambox Studio

Bankler

​​​We met with Guo Xing, designer of Screambox Studios. We talked about being small-scale, the role of narrative in games, game marketing and much more.

Will: A Wonderful World and Its Creator Miaoyi Wang

Bankler

​We met with Miaoyi Wang, the founder of 4D Door and the creative spirit behind the acclaimed indie hit Will: A Wonderful World. We discussed game development, influences, indie in China and much more!​

Global Game Jam 2018 in China

Bankler

Situation of Global Game Jam 2018 and two games born in it are shown in this report. Check it out.

Talk to Boyu:Imagination, Reality and Exploring New Lands

Bankler

Lin Boyu is an indie developer in China. Before To the Absurd Life, an ambitious survival project in the style of Don’t Starve with a biopunk theme, he and his team developed puzzle games for iOS, which often successfully won Apple recommendations.

Indienova goes to Sonkwo 5th anniversary Game Show in 798 Art Zone

Bankler

Last weeks Ceasia held a Game Show for Sonkwos 5th anniversary, and this is the report of it.

WESTERN LOCALIZATION OF CHINESE GAMES: A CONVERSATION WITH MATEUSZ FELCZAK

Dino Zhang

In this interview, we go through some of the issues in the translation of Chinese RPG into English/European languages and their reception in the West.

Monument Valley 2 Production Team Interview --- Feel The Ultimate Experience Of Interaction

indienova

How to tell a story using interaction and art? This Ustwo Games interview will tell you.

Ludographic Dissonance: The Uncanny Valley in Gameplay

Whalex

The uncanny valley happens because there are differences between expectation and experience. We can find such dissonance in other areas. For this article, the dissonance lies between graphics and game mechanisms, which I’m calling ludographic dissonance.

Back to Reading from Playing

ayame9joe

I mean, we see too much the debate between narrative and ludology, but the question dissolves when you come back to being a reader instead of player. As a reader, do you mind that your "reading" is disconnected from the story?

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