Written on the eve of HAAK EA launch.
Failure happens. In reality and in games. Retry. Cancel. These are common choices. But sometimes if the player gets stuck in some stage of a game, he may even never want to touch that game again.
This passage is about some review on Chinese indie games presently, from a personal view.
Here is a story about the development of our first game, right from the very beginning.
I know that as soon I can say something fairly accurate about it, it has already changed. That’s just the rate things change in the vibrant and unique landscape of the Chinese game world.
During the past week the small university town of Skövde, Sweden, attracted a sizable and international crowd of game developers, scholars and diehard video game enthusiasts to gather at the annual Sweden Game Conference.
Critical Hit Parallax is hosted by TAG in collaboration with Indienova – China’s largest indie game portal.
Frostpunk successfully delivers an intriguing experience where “every decision comes with a cost”; however, some imperfect factors in the game undermine the experience: the lack of emergence gameplay in the weather and heating system and the ludonarrative dissonance in the discontent system.
Although it's hard to survive only by making indie games, Jason Li and his studio found a way to satisfy themselves.
San Lang is a Chinese indie developer working on a documentary on indie games in China. Here is a interview with him.
We met with Gao Ming, legendary game jam veteran and big name in the Chinese indie game industry. He is founder and CEO of Spotlightor Interactive, which created the game Candle.
We met with Guo Xing, designer of Screambox Studios. We talked about being small-scale, the role of narrative in games, game marketing and much more.