Here is a story about the development of our first game, right from the very beginning.
I know that as soon I can say something fairly accurate about it, it has already changed. That’s just the rate things change in the vibrant and unique landscape of the Chinese game world.
During the past week the small university town of Skövde, Sweden, attracted a sizable and international crowd of game developers, scholars and diehard video game enthusiasts to gather at the annual Sweden Game Conference.
Critical Hit Parallax is hosted by TAG in collaboration with Indienova – China’s largest indie game portal.
Frostpunk successfully delivers an intriguing experience where “every decision comes with a cost”; however, some imperfect factors in the game undermine the experience: the lack of emergence gameplay in the weather and heating system and the ludonarrative dissonance in the discontent system.
Although it's hard to survive only by making indie games, Jason Li and his studio found a way to satisfy themselves.
San Lang is a Chinese indie developer working on a documentary on indie games in China. Here is a interview with him.
We met with Gao Ming, legendary game jam veteran and big name in the Chinese indie game industry. He is founder and CEO of Spotlightor Interactive, which created the game Candle.
We met with Guo Xing, designer of Screambox Studios. We talked about being small-scale, the role of narrative in games, game marketing and much more.
We met with Miaoyi Wang, the founder of 4D Door and the creative spirit behind the acclaimed indie hit Will: A Wonderful World. We discussed game development, influences, indie in China and much more!
Situation of Global Game Jam 2018 and two games born in it are shown in this report. Check it out.
Lin Boyu is an indie developer in China. Before To the Absurd Life, an ambitious survival project in the style of Don’t Starve with a biopunk theme, he and his team developed puzzle games for iOS, which often successfully won Apple recommendations.