indienova Articles
Talk to Robin: A Narrative Designer majoring in Game Writing
We knew Robin at Game Hub Jam. He learns Game Writing at University of Skövde and acted as narrative designer for two teams there. Our developers quite admired his professional skill which caught my interests.
What would be Chinese indie games like in the future?
We are delightful to see China is not lagging behind too far this time. We have the most players, we've formed our own game culture, we've finished basic technology accumulation. And now it's time to make our voices heard.
Monument Valley and Feminism
In other words, the world of Monument Valley is indeed a ladies’ kingdom. But the kingdom is a whole by itself, just like any female entity.
I and Me coming to Nintendo Switch
Indienova, Ratalaika and Rainy Frog set to publish Chinese platform puzzler, coming soon .
Brief History of Early Chinese Game Magazines
Electronic Game Software was important not only because it witnessed the history of Chinese game industry, but also for its role (and perhaps ambition) in making a real change.
Chinese Videogame Criticism Translator’s notes
This obviously poses a challenge for me to accommodate to the various styles of writing and make them intelligible to English readers while retaining some of the original flavour. Thus it is necessary to outline my key approaches to translation.
Editor’s notes on the first issue of Game Criticism
First Issue of Game Criticism was published by “Mongolia Culture Press” in September 2000. It was published on irregular basis.
Interview With HakJak Productions
Guts and Glory is a game about dodging spinning saw blades, deadly spikes, explosives, turrets, and a growing list of other hazards—while navigating insane tracks set in a wide variety of environments. It is a game full of LOLs and WTFs and OMGs, where failing can be just as much fun as winning. This time we have a interview with HakJak Productions, the producer of Guts and Glory.
On Art and Tools in (Video) Games
To sum up, art and tools are the two pillars that make a game. One gives it meaning, the other a way to grasp and ultimately master the meaning.

