indienova Articles

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A MAZE - FAQ: China for indie game developers

This is a talk at A MAZE Berlin 2017.

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Editor’s notes on the first issue of Game Criticism

First Issue of Game Criticism was published by “Mongolia Culture Press” in September 2000. It was published on irregular basis.

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Interview With HakJak Productions

Guts and Glory is a game about dodging spinning saw blades, deadly spikes, explosives, turrets, and a growing list of other hazards—while navigating insane tracks set in a wide variety of environments. It is a game full of LOLs and WTFs and OMGs, where failing can be just as much fun as winning. This time we have a interview with HakJak Productions, the producer of Guts and Glory.

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On Art and Tools in (Video) Games

To sum up, art and tools are the two pillars that make a game. One gives it meaning, the other a way to grasp and ultimately master the meaning.

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Interview With Rhythm Doctor

The core idea is simple: slam your spacebar on the 7th beat.

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PAX EAST 2017: Come to Our Own Booth

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China is kind of a big deal for Indie Games

The rise of China, and Asia in general, has taken me somewhat by surprise.

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PAX West 2016:Interview with Formal Sheep

Formal Sheep is an independent game development company which aims to create thought-provoking, surreal, and fun experiences for multiple platforms. It was founded in March 2016 by Gary Chao.

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Tower of Archeos interview with Benjamin Soulé

Benjamin Soulé is an indie game developer based in France, also the one-man studio behind game Tower of Archeos, which is a very solid rougelike + match-3 game.

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How to perform vectorization on the Chinese bitmap font

The main purpose of this article is to provide everyone a way to extract and make vector bitmap character, so if there is inappropriate content, criticism and correction are welcome.

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sU Game Interview with Guillaume Bouckaert In PAX West 2016

The sU game is a minimalistic-styled platformer game, as the introduction says, it is "an endless platformer where the score is a puzzle, find meaning in an environment that‘s ever-changing."

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A Talk on Chinese Indie Game

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