indienova Articles

2 1

Chinese Videogame Criticism Translator’s notes

This obviously poses a challenge for me to accommodate to the various styles of writing and make them intelligible to English readers while retaining some of the original flavour. Thus it is necessary to outline my key approaches to translation.

3 1

A MAZE - FAQ: China for indie game developers

This is a talk at A MAZE Berlin 2017.

0 2

Editor’s notes on the first issue of Game Criticism

First Issue of Game Criticism was published by “Mongolia Culture Press” in September 2000. It was published on irregular basis.

3 1

Interview With HakJak Productions

Guts and Glory is a game about dodging spinning saw blades, deadly spikes, explosives, turrets, and a growing list of other hazards—while navigating insane tracks set in a wide variety of environments. It is a game full of LOLs and WTFs and OMGs, where failing can be just as much fun as winning. This time we have a interview with HakJak Productions, the producer of Guts and Glory.

1 1

On Art and Tools in (Video) Games

To sum up, art and tools are the two pillars that make a game. One gives it meaning, the other a way to grasp and ultimately master the meaning.

1 2

Interview With Rhythm Doctor

The core idea is simple: slam your spacebar on the 7th beat.

4 1

PAX EAST 2017: Come to Our Own Booth

3 1

China is kind of a big deal for Indie Games

The rise of China, and Asia in general, has taken me somewhat by surprise.

0 1

PAX West 2016:Interview with Formal Sheep

Formal Sheep is an independent game development company which aims to create thought-provoking, surreal, and fun experiences for multiple platforms. It was founded in March 2016 by Gary Chao.

1 2

Tower of Archeos interview with Benjamin Soulé

Benjamin Soulé is an indie game developer based in France, also the one-man studio behind game Tower of Archeos, which is a very solid rougelike + match-3 game.

8 1

How to perform vectorization on the Chinese bitmap font

The main purpose of this article is to provide everyone a way to extract and make vector bitmap character, so if there is inappropriate content, criticism and correction are welcome.

0 1

sU Game Interview with Guillaume Bouckaert In PAX West 2016

The sU game is a minimalistic-styled platformer game, as the introduction says, it is "an endless platformer where the score is a puzzle, find meaning in an environment that‘s ever-changing."

Join indienova

  • Personal profile
  • Game profile
  • Follow devs / players
  • Looking for partners
  • Publishing your game
  • more…
Sign in