Indienova, Ratalaika and Rainy Frog set to publish Chinese platform puzzler, coming soon .
Electronic Game Software was important not only because it witnessed the history of Chinese game industry, but also for its role (and perhaps ambition) in making a real change.
This obviously poses a challenge for me to accommodate to the various styles of writing and make them intelligible to English readers while retaining some of the original flavour. Thus it is necessary to outline my key approaches to translation.
This is a talk at A MAZE Berlin 2017.
First Issue of Game Criticism was published by “Mongolia Culture Press” in September 2000. It was published on irregular basis.
Guts and Glory is a game about dodging spinning saw blades, deadly spikes, explosives, turrets, and a growing list of other hazards—while navigating insane tracks set in a wide variety of environments. It is a game full of LOLs and WTFs and OMGs, where failing can be just as much fun as winning. This time we have a interview with HakJak Productions, the producer of Guts and Glory.
To sum up, art and tools are the two pillars that make a game. One gives it meaning, the other a way to grasp and ultimately master the meaning.
The core idea is simple: slam your spacebar on the 7th beat.
The rise of China, and Asia in general, has taken me somewhat by surprise.
Formal Sheep is an independent game development company which aims to create thought-provoking, surreal, and fun experiences for multiple platforms. It was founded in March 2016 by Gary Chao.
Benjamin Soulé is an indie game developer based in France, also the one-man studio behind game Tower of Archeos, which is a very solid rougelike + match-3 game.