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Willing liked article: 《混沌银河2》开发过程回顾 2023-01-30
Willing posted an article: 对《暗影火炬城》游玩动机与部分设计的思考
2023-01-28
Willing posted a blog: 对《暗影火炬城》游玩动机与部分设计的思考 2023-01-15
Willing liked article: 浅谈“新节奏游戏”的设计思路演变 2022-11-29
Willing posted an article: “喜欢游戏” 与 “喜欢玩游戏”
2022-10-18
Willing has upgraded to grade: 6 2022-10-18
Willing updated the game: 非玩家角色: demos
2022-10-17
Willing posted a blog: “喜欢游戏”与“喜欢玩游戏” 2022-10-08
Willing made a short review on game: Into the Breach(陷阵之志) 2022-09-10
Willing liked article: 如何做出让玩家“一看就懂,一玩就会”的新手引导 2022-05-29
Willing liked article: 《七夜:救赎》开发日志(2022 年 2 月 ~ 4 月) 2022-05-11
Willing updated the game: The last journey: detailed information
2022-04-02
Willing liked article: 《循环英雄》《杀戮尖塔》开发者亲谈:什么才是游戏的“正确”设计方法? 2022-03-27
Willing posted a blog: 《非玩家角色》开发小结 2022-03-27
Willing posted an article: ACT 战斗系统中的玩家心理分析
2022-02-18
Willing posted an article: 从《Townscaper》到游戏设计中的加减法
2022-02-15
Willing has upgraded to grade: 5 2022-02-15
Willing posted a blog: ACT战斗系统中的玩家心理分析 2022-02-15
Willing posted a blog: 从《Townscaper》到游戏设计中的加减法 2022-02-01
Willing saved article: 好的关卡设计能为《鬼泣》带来什么? 2022-01-28
Willing updated the game: 恐怖故事: videos
2022-01-28