一个谜题 | 数百碎片
SOLAS 是一个充满合成波 的解谜游戏，引导光脉冲穿过黑暗的破损区域。学习这个破碎世界的规则，了解控制这个世界的奇特符号，您便可以对蔓生的虹光机构加以同步。
SOLAS 由一个持续模拟 的无缝世界构成。从徽标发出的最初脉冲会流经每个谜题。解决的每个房间均作为更大整体的一小部分。开启的每一扇门都会解锁新的可探索路径尽管以基于颜色的谜题构成，SOLAS 的设计也完全适合色彩辨识困难人群。
在黑暗中作出充分探索，也许... 你会发现如何修复一切... 但也仅仅只是也许...
● 超过 150 个相互交联的谜题画面
● 以合成器为灵感源泉 的美丽视觉风格，一段音乐为万物提供力量的剧情
● 可供探索的无缝世界 - 房间中的更改将会影响后续房间
Amicable Animal：个人工作室 — 兼职讲师、兼职游戏开发者、全职品茶师。热衷于将旧有的机制与极简抽象派的现代游戏设计相结合。SOLAS 是其首个商业游戏。
Jamesy Downie：创作 SOLAS 合成波声音的音乐家。迷恋与二十世纪八十年代和 VHS 相关的一切，创作出了令人放松，但同时暗示潜藏黑暗的音乐。
Steven McSeveney：音响设计师和全方位音频痴迷者；创造出沉浸式的声音体验，赋予世界于生命。他为 SOLAS 创作了各种音效，将充满虹光的画面与合成器音轨结合起来。
About This GameAt its heart, SOLAS is a beam deflection game. Rotate and reposition mirrors to connect light sources and unlock adjacent puzzles. Every pulse is moving to the beat at all times, and each puzzle is connected to the next. Explore this strange interconnected space, learn its rules, and discover the surprises that dwell within.
Rather than ordinary light beams, however, these pulses can and will collide with each other. Create new colours, deflect them in new directions, and pay attention to their timing to unlock the path to new puzzles.
Along the way you'll encounter a wide array of components which interact in unique and surprising ways. You might even discover you can pass pulses and components between puzzles.
Prisms, glitches, new types of mirrors, and more lurk in the depths. For example, the filters which remove colours from pulses that pass over them.
To match the otherworldly, retro, neon aesthetic, SOLAS is scored with a one of a kind synthwave soundtrack to which the entire game is synchronized.
- Over 150 interlocking puzzle screens
- A beautiful synth-inspired visual style with a story where music powers everything
- Designed from the ground up to be colourblind-friendly
- A seamless world to navigate - changes in one room will affect those that follow
- An original synth/chillwave soundtrack
- Hidden areas to discover, and secrets to decypher
- No text or dialogue: the visuals and music speak for themselves
SOLAS is a game based around the combination and separation of these pulses, but has been designed from the ground up to not be reliant only on colour. SOLAS’ glyphs each have a unique shape and profile, and there are customisable contrast settings, making it accessible to colour-blind players.
Amicable Animal: A one-person studio — part-time lecturer, part-time games developer, full-time tea drinker. He loves combining old-school mechanics with minimalist, modern game design. SOLAS is his first commercial game.
Jamesy Downie: The musician behind the synthwave sound of SOLAS. Obsessed with everything 80s and VHS related, he created a soundtrack that relaxes, and hints at an underlying darkness.
Steven McSeveney: Sound Designer and all-round audio nerd; he creates immersive sonic experiences to bring worlds to life. He created the sound effects for SOLAS, marrying the neon-rich visuals with the game's synth-fuelled soundtrack.