Devoured Time :: 吞噬时间

Devoured Time
吞噬时间

开发: William

评价35%

游戏简介

Devoured Time is an RPG with some survival and strategy elements mixed in. The core gameplay is very standard in terms of an RPG. You must complete quest, find better gear, and kill enemies. There will be crafting, skills and leveling to go along with the core RPG experience. Where Devoured Time sways away from the standard RPG is the mix of survival and strategy. During the course of the game your will need to tend to wounds, mend broken bones, and fight off infections. The crafting system will play a heavy role in survival to. There is a strategy aspect of the game; if you’re familiar with Suikoden then you will have a good idea of what I’m going for. You will be rebuilding/ building up towns, bases, and even cities later in the game. When you have enough followers you will be able to partake in large scale battles in an RTS style combat. Besides the combat you will need to manage your towns, keep them well fed, establish trade routes, gather resources, and many more tasks. So in a nutshell Devoured Time will have a main quest line, side quest, self-management, npc management, base management, and large scale battles.



Devoured Time will have all the following systems and features when complete. This list is 100% what will be in the game with or without support. So at the end of the day you can expect it.

Main Story - You will be able to experience an epic story filled with lore, twist and turns, and multiple endings.
Side Quest - Besides the normal fetch this, kill that, take this there, there will be a variety of side quest involving more lore, collectables, and mini boss battles.
Survival - Survival will involve managing your hunger, thirst, and stamina. You will have to deal with many different status effects, and a variety of wounds.
Crafting - You will be able to craft potions, tonics, armor, weapons, traps, and many different types of food.
Building - You will be able to rebuild towns, and start new towns. You can choose which building to build depending on your game style.
Town Management - You will be able to set jobs, tax, trade routes, specializations, take a home, and punish your people.
RTS/Turn Based - As you gain followers some represent a larger number of units which you can take to battle. Research new weapons and skills to give you the edge.

That ends the 100% list, everything below is a want but it will really depend on the amount of support I get for the game.

Besides making all the systems above better, having more support will allow for multiplayer. I won’t go into much detail but I have some ambitious plans for multiplayer. When and if I do have enough support I will go into more detail.

So that’s the game, if you have any questions or ideas feel free to contact me through here or my website. www.crackedpiston.com

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