Devoured Time will have all the following systems and features when complete. This list is 100% what will be in the game with or without support. So at the end of the day you can expect it.
Main Story - You will be able to experience an epic story filled with lore, twist and turns, and multiple endings.
Side Quest - Besides the normal fetch this, kill that, take this there, there will be a variety of side quest involving more lore, collectables, and mini boss battles.
Survival - Survival will involve managing your hunger, thirst, and stamina. You will have to deal with many different status effects, and a variety of wounds.
Crafting - You will be able to craft potions, tonics, armor, weapons, traps, and many different types of food.
Building - You will be able to rebuild towns, and start new towns. You can choose which building to build depending on your game style.
Town Management - You will be able to set jobs, tax, trade routes, specializations, take a home, and punish your people.
RTS/Turn Based - As you gain followers some represent a larger number of units which you can take to battle. Research new weapons and skills to give you the edge.
That ends the 100% list, everything below is a want but it will really depend on the amount of support I get for the game.
Besides making all the systems above better, having more support will allow for multiplayer. I won’t go into much detail but I have some ambitious plans for multiplayer. When and if I do have enough support I will go into more detail.
So that’s the game, if you have any questions or ideas feel free to contact me through here or my website. www.crackedpiston.com