Eco :: 生态

Eco
生态

开发: Strange Loop Games

评价74%

关于这款游戏

游戏版公地悲剧

走进 Eco 的游戏世界,一个全模拟生态系统,数以千计的生长植物和动物在这里忙碌着、生存着。从环境中构建、收割和获取资源,你的每个行为都会对周围的世界产生影响。一颗流星正在迫近,给地球带来毁灭性威胁。你能不能在不毁坏地球的情况下拯救世界?

建设建筑和城镇、照料你的农场、狩猎野生动物、建设基础设施和运输、精心制作衣物、建设发电厂和研究新科技。专注于一门工艺,和其他玩家进行商品交换。发展你的文明,塑刻你的地球。

随着文明的发展,你需要通过模拟分析数据,评估你对世界的影响。将此数据用作确立法案的证据,在不中断科技进步的情况下限制有害的活动。实现你个人需求和社区需求的平衡,同时保持生态系统的状态。世界的未来就在你的手中。

富集模拟

Eco 中的每一个有机体都作为精确模拟的一部分;一个物种的灭绝可能对整个地球产生级联效应。如果砍尽所有的树木,生物的栖息地就会被摧毁。如果用矿业垃圾污染河流,你的农场就会被毒化并死去。生态系统为你提供了资源,你的社区需要停止迫近的流星。管理你的污染、矿业垃圾、捕猎和资源采集,平衡你对生态系统的影响。

科学证据支持

Eco 以一项富集生态模拟为基础。利用游戏中的图表和热图,可以搜索和分析所有与植物、动物、气候和玩家互动而产生的数据。利用收集的信息作为法案的科学证据支持。你可以利用科学证据成功地进行辩论,这是你对抗世界毁灭的最强武器。

由玩家管理的政府

建立并维护你自己的一套法律和政府体系,游戏会自动强制执行这些体系。起草一份提案,通过提供税收补助和罚款,限制保护林的皆伐活动,鼓励以绿色能源解决方案替代化石燃料。竞选世界领导人,让自己能够设定税率,分配社区资金。利用程控法律系统,制定强效有力、灵活变通的社区规则,以投票表决方式通过。 广泛构建各种政府:从管控严格的独裁国家,到税收和消费补助计划,甚至于只依赖于信任的无法律社区。

学习和专攻

你的技能增长以你的粮食和避所为基础。通过消耗高度营养的食物和构建精心设计的家园,你将迅速提高你的技能点数。技能点数可用于购买农业、狩猎、贸易、工程、研究等等技能。贡献更高级的商品,同时让自己获得更大的成功。

社区驱动型经济

在由玩家管理的经济中,当你术业有专攻并进行商品和服务贸易时,你可以获得最大的成就。建立商店,根据你的需要以非同步形式向其他玩家购买和出售你的商品。游戏中设有征途式的劳动市场,在劳动市场中订下合同,以付款形式招揽其他玩家为你完成专门的工作。建造复杂的工艺机器,向使用的玩家收费。在 Eco 中,繁荣的经济可以是强大的进步工具,也可以是环境的巨大威胁。

如需促进商业的运转,你可以根据法律或资源,创造你自己的货币。通过设定非同期货币兑换中的汇率,管理你的货币相对于其他玩家货币的价值。在商店出售物品,并从其他玩家处征集信用。Eco 专为富集式非同期游戏而设计,允许来自各种学科的众多玩家在单独或同步的时间点为其他玩家的目标作出贡献。

一个有后果的世界

全世界的所有资源均来自于环境,而你的行为会对环境产生影响。一颗流星在头顶逼近——经设定三十天后击中地球——在玩家与环境的互动中,一个更微妙的威胁正在滋长。如果不精心照料,生态的毁灭甚至会在流星击中地球之前将整个文明摧毁。要想最终取得成功,你和你的社区需要利用政府和经济工具,在发展和保护之间寻得平衡。

内置功能

  • 多玩家在线——和社区玩家在线协作。
  • 本地单一玩家——建设你自己的世界,可选择邀请好友。
  • 内置专用服务器——主办你自己的 Eco 生态世界。
  • 超过 30 种工艺台,数以百计的制作方法。
  • 数以百计的物品、技能、工艺台和基础材料。
  • 含数十种独特物种的模拟生态系统。
  • 携带能力有限,玩家必须创造车辆和道路网络来运输物料。
  • 创建自体支持货币或法定货币,用作经济体内的交换方式。
  • 建造商店,用于出售多余的物品,获取利润。
  • 吃各种营养食物,建造更大的家园以提升你的技能。
  • 针对你希望外包给具有其他专业技能的玩家的工作,拟定合同。接受需要你的技能的其他玩家制定的合同。
  • 使用可编程模板系统设计法律,保护你的世界或提高盈利;如果群众承认,游戏将强制执行这些法律。
  • 竞选全球领导人,作出影响全球的决定。
  • 查看并汇编来自模拟的丰富数据,用作集体决策时的辩论依据。
  • 宣称土地是你的私有财产,并分享准入权。
  • 提供和删除来自其他玩家的名声。
  • 在发展和保护之间、个人需求和集体需求之间寻得平衡,一荣俱荣,一损俱损。

About This Game


Enter the world of Eco, a fully simulated ecosystem bustling with thousands of growing plants and animals living their lives. Build, harvest, and take resources from an environment where your every action affects the world around you. An imminent meteor strike threatens global destruction. Can you save the world without destroying it in the process?

Construct buildings and towns, tend to your farm, hunt wildlife, build infrastructure and transportation, craft clothing, build power plants, and research new technologies. Specialize in a craft and trade your goods to other players. Develop your civilization and sculpt your planet.

As your civilization grows, you’ll need to analyze data from the simulation; evaluating the impact you have on your world. Use this data as evidence in proposed laws, restricting harmful activities without disrupting the advancement of technology. Balance your individual needs with the needs of community, all while maintaining the state of the ecosystem. The future of your world is in your hands.


Every organism in Eco exists as part of a detailed simulation; a disruption in one species can have cascading effects across the planet. Chop down all the trees, and habitats for creatures will be destroyed. Pollute the rivers with mining waste, and your farms will become poisoned and die. The ecosystem supplies the resources you and your community will need to stop the meteor. Manage your pollution, mining waste, hunting, and resource collection to balance your effect on this system.


Eco is built on a rich ecological simulation. All the data generated from the interaction of plants, animals, climate, and players can be searched and analyzed using in-game graphs and heat-maps. Use the collected information as scientific evidence support to proposed laws. The ability to successfully debate using scientific evidence is your greatest weapon against the destruction of your world.


Establish and maintain your own set of laws and government, which are enforced automatically by the game. Draft a proposal to limit clear-cutting in a protected forest, incentivize green energy solutions over fossil fuels by providing tax subsidies and penalties. Participate in elections for world leadership, allowing you to set tax rates and allocate community money. Use a programmable law system to make dynamic and flexible rules for the community, passing them by vote. Construct a wide variety of governments; from tightly-regulated dictator-states, to tax-and-spend subsidy programs, or even lawless communities relying on trust.


Your skills increase based on your food and shelter. By consuming a highly nutritious variety of food and building an elaborate home you will rapidly increase your skill points. Skill points can be spent on skills like farming, hunting, trade, engineering, research, and more. Contribute to the greater good while increasing your own personal success.


In the player-run economy, you achieve the most when you specialize and trade both goods and services. Create stores to buy and sell goods you need asynchronously with other players. Setup contracts within the game’s quest-like labor market, soliciting other players to perform specialized work for you in exchange for payment. Build complex crafting machines and charge a fee for players to use them. A thriving economy in Eco can be both a powerful tool for progress, or a dangerous threat to the environment.

To grease the wheels of commerce, you can create your own currencies, backed by fiat or by resources. Manage the value of your currency relative to others by setting exchange rates at asynchronous currency exchanges. Sell items at stores and collect credit from other players. Eco is designed for rich asynchronous play, allowing many players of many disciplines to contribute to one another’s goals at separate or simultaneous times.


All of the world’s resources originate from its environment, which is affected by your actions. While a meteor looms over head — set to strike the planet in thirty days — a more subtle threat grows from player-interaction with the environment. Without careful attention, ecological destruction can destroy civilization before the meteor even strikes. To ultimately succeed, you and your community will need to use the tools of government and economy to find a balance between progress and protection.

Included Features
  • Online Multiplayer - Collaborate online with a community of players.
  • Local Singleplayer - Build your own world, with the option to invite friends.
  • Dedicated Server Included - Host your own Eco worlds.
  • Over 30 different craft tables, with hundreds of recipes.
  • Hundreds of items, skills, craft tables, and building blocks.
  • A simulated ecosystem with dozens of unique species.
  • With limited carrying capacity, players must create vehicles and networks of roads to transport materials.
  • Create your own backed or fiat currencies, using them as a means of exchange in the economy.
  • Build stores where you can sell your excess items for a profit.
  • Eat varied and nutritious food and build ever larger homes to increase your skills.
  • Create contracts for jobs that you would like players with different skill-specialties to accomplish for you. Take on contracts from other players that need the skills you possess.
  • Design laws using programmable template system to protect your world or increase your profits, enforced by the game if ratified by the population.
  • Run for election and make decisions that affect the globe.
  • View and compile rich data from the simulation and use it to argue for group decisions.
  • Claim land as your own property, and share access rights.
  • Give and remove reputation from other players.
  • Find a balance between progress and protection, between individual needs and those of the group, succeeding or failing together.

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