The goal is to make an interesting story driven game which immerses the player in a realistic interactive world, that doesn't use typical gaming conventions such as flashing icons, inventory systems and glowing bread trails to remind you that you are "playing a game".
Act one of a three act story
Built for VR as a room scale experience for the HTC Vive
Psychological horror visual and audio elements
Influences: Halloween, Alien, A tale of two sisters & Amnesia - The dark descent