Low Magic Age :: 低魔时代

Low Magic Age
低魔时代

开发: Low Magic Studios

评价87%

关于这款游戏

低魔时代是一款侧重于回合制小队战斗的魔幻背景战棋游戏。战斗系统实现了各种常见的战术元素,如视野战雾,控制区域,攻击掩蔽,冲锋夹击等等。

低魔时代的战斗规则基于威世智公司的开放游戏内容3.5版(OGL),一套源自其著名桌上角色扮演游戏规则《龙与地下城3.5版》的规则集。为了更好地将一套桌上游戏规则应用于电脑游戏,其中的很多规则已被改良或调整。

游戏特色:

  • 传承经典的游戏规则:演变自历史悠久的桌游规则,游戏架构和数值系统具有经过时间验证的良好平衡性和可玩性。再加上精心打磨的信息显示界面,清晰明了的命中/伤害显示,能让玩家更好地了解和沉浸在游戏中的奇幻世界。创新的战斗系统,夹击,冲锋,全力等多种战斗环境加成,提供了更多有意义的战术选择。

  • 各种经典奇幻怪物:分属7大类型,41个种族,共计119种经典奇幻怪物。从地精到巨魔,从巨蚁到石化蜥蜴;由卓尔主母带领的卓尔精灵精英战队,或是在巫妖与吸血鬼亲王统领下的不死大军。不同的怪物种群需要不同的战略战术去面对。

  • 丰富多彩的装备物品:62种常规物品,89种奇物,83种附魔类型。挥砍/穿刺/钝击,不同伤害类型的武器克制不同防御类型的怪物;敏捷手套,反击护腕,再生戒指,华丽腰带,荆棘斗篷,元素召唤宝石,搜寻稀有强大的魔法奇物,打造你心目中的英雄角色!

  • 精心设计的技能/法术:战系专有的各种范围武器技,打破了传统战士只会平砍的尴尬局面;精选并强化的睡眠术/油腻术/召唤元素等各种奥术/神术,让玩家在面对同一战况时有多种解决方案;各种怪物特有能力及其造成的变形/恐惧/疯狂/魅惑等特殊状态,使战斗始终保持一定的挑战性。

关于与另一款游戏ToME4的图像相似性:

本游戏购买并使用了挪威籍画师Raymond E. Gaustadnes (Shockbolt)绘制的一套怪物/物品图集的非独占商用版权。Raymond也为ToME4绘制了另外一套怪物/物品图集。因此,2套图集风格相似,还有个别图片共用。

感谢威世智/海岸巫师提供的开放式游戏许可(OGL):

著名桌上角色扮演游戏规则《龙与地下城》(Dungeons & Dragons, D&D, DnD)的出品公司威世智(又名:海岸巫师)将其最流行的D&D 3.5版规则(即DnD 3R)做成了Open Game License(开放式游戏许可),并明确表明,只要遵循OGL的使用条款,任何人均可免费使用这些开放版的游戏规则制作电脑游戏。

威世智官网的d20规则和OGL章节,以及本游戏内置百科中,都可查看此OGL的具体内容。

OGL使用条款主要包括:游戏不可以D&D等注册商标冠名;不可使用眼魔(Beholder),夺心魔/灵吸怪(Mind Flayer/Illithid)等不属于DnD 3R SRD的版权怪物;不可使用DnD世设,人名法术等。

注:与电脑角色扮演游戏(CRPG,即通常所讲的RPG游戏)不同,桌上角色扮演游戏(TRPG)是一种基于纸和笔(Pen & Paper)外加骰子(Dice)的游戏方式,即俗称的“跑团”。

About This Game

-- The English version will be released ASAP --

Low Magic Age is a fantasy RPG that focused on turn-based, party-based tactical combat. The most unique feature of the combat system is various kinds of strategy elements, such as war fog, field of view, ZOC (zone of control), cover and flanking, etc.

The combat system of Low Magic Age is based upon the Open Game Licence 3.5 (OGL), the set of rules at the root of the famous pen-and-paper role-playing game Dungeons & Dragons v3.5, made by Wizards of the Coast.

In order to apply a set of rules designed for a pen-and-paper game to a computer game, many rules in the open game content had been adjusted or improved.

Normally, you'll create and customize a small party of 4~6 characters: choosing from seven races, three basic classes and ten class variants, dozens of feats and spells. And then fight with all kinds of monsters!

Features:

  • Inherited from classic game rules: Evolved from historic pen-and-paper game rules, plus well designed information display UI, clear prompt of hit percent and damage range, help players to learn and immerse in the fantasy world. The innovative combat system, flanking, charging, full-attack, etc., various circumstance bonuses bring more meaningful tactics selections.

  • Classical fantasy monsters: 7 categories, 100+ classical fantasy monsters. Goblins, trolls, giant ants, basilisks and much much more. Different monsters need different strategies and tactics to defeat.

  • Tons of equipment and wondrous items: 60+ common items, 90+ wondrous items, 80+ enchantments. Slashing, piercing and bludgeoning, different weapons against different monsters. Gloves of Dexterity, Counterstrike Bracers, Ring of Regeneration, Belt of Magnificence, Cloak of Thorns, Elemental Gem, collecting powerful magical artifacts to create the hero character in your mind.

  • Well designed skills and spells: Fighters own a variety of martial arts movements, not only basic attacks. All of the arcane spells and divine spells of caster classes are greatly improved, too.

About graphics similarity with another game ToME4:

We purchased and used a tileset of monsters/items from the Norwegian artist Raymond E. Gaustadnes (Shockbolt). He made another tileset for ToME4. So, both tilesets share the similar style and a few same tiles.

Thanks to the Open Gaming License (OGL) from Wizards of the Coast:

It has been stated explicitly by Wizards of the Coast that anyone can make a computer game using the open game content under the terms of the OGL. The OGL can be viewed on the d20 System and OGL section of their official website, or the help system of this game.

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