Sky Climbers is an Adventure/Platformer game developed for the HTC Vive. As a lost adventurer, you stumble across an ancient beacon, that when activated transports you to magical new world. Use your amazing climbing abilities to reach new heights, fling yourself over large gaps, and even jump from wall to wall. As you progress through the game you will unlock more items like a bow and arrow, and a magnetic multi-tool which lets you interact with the Sky Climbers technology. The Sky Climbers world contains magical creatures and characters that you can interact with, some of them even give you small quests to do. The game also features a full soundtrack that has been composed to compliment the developing narrative.
Early Access Features:
- Single Player Campaign
- Rock Climbing / Tree Climbing
- Aerial “parkour” obstacles
- Equippable items
- Cinematic sequences
- Basic NPC interactions
- Full Original Soundtrack
- Large low poly landscapes
Scene Descriptions and Content:
Opening Scene : You start on a small boat that is traversing through a magical cave. After this sequence you arrive on a small island inside of a large canyon. This scene requires the player to climb up the top of the building in the center of the island.
Garden of Time (Hub) - This is the main area which the game will take place. The garden of time is a large, open environment filled with lush foliage and a pristine lake. Our first NPC character is also found in this scene inside of a giant treehouse. This scene also leads to 3 "Dojos" which are part of the games narrative.
NPC Treehouse - The early access launch will only include one talking NPC, but inside of his house you can interact with the character and many of the items inside of the treehouse. The dialogue was voiced by the developers and is designed to help introduce narrative elements into the game.
Dojo Scenes - The early access launch will include 3 dojos that get progressively more difficult and build upon previously learned mechanics. The dojos are essentially a climbing obstacle course that tests the players skills.
Over the course of the next 6 months after launch, the Sky Climbers Dev team plans to add considerable amount of narrative content to the game as well as multiplayer functionality. We plan on releasing updates for the single player story in "chapters" which would mean new scene enviorments (Forest tree climbing, cave spelunking, more Dojo challenges, etc) As we spend more time on the project, we will most likely change some of our art assets and touch up areas that need it.
Our first Major Update after launch will be providing a multiplayer beta. More details on the coming soon.