游戏简介
MultiVR.se is a room-scale personal virtual environment. MultiVR.se allows you to select and explore a scene, pick your spot in the virtual world, and customize it with lighting, posters, drawings, desktops, browsers, blocks and more! Built for the HTC Vive and currently requires the HTC Vive controllers.
*Oculus & Oculus Touch support coming in a future version.
Current Features:
Known Issues
*Oculus & Oculus Touch support coming in a future version.
Current Features:
- Multi-Desktop Streaming & Interaction
- Multiple in-app web browsers based on webkit.
- Multiple Environments - Cinema, Temple, Beach Island, Dungeon, Grassland, Space, Space Room, and more!
- Video Player for watching your local video files
- Pass-through Camera
- VR Wallpapers - Load images from your computer and place them like a poster in your room!
- Basic Drawing tools for writing on Whiteboards/Blackboards/Notes
- Text File Viewer - View text files on your computer in separate windows.
- Desktop Shards - ability to cut out small subsections of the desktop like the task bar.
- User customizable lights
- Room-scale movement with teleporting
- Basic resizeable cubes for building small structures.
- Virtual Keyboard
Known Issues
- Clicking on the MultiVR.se Windows Title bar with the Vive controllers either to move or minimize will cause the application to freeze. We are in the process of investigating a solution for this.
- For the keyboard or virtual keyboard to work for the in app browsers, MultiVR.se is required to be the focused application in windows. We have a solution that will remove this focus requirement for the virtual keyboard in the works.
- Some users have reported a crash when attempting to switch a desktop from desktop 1 to desktop 2 using the menu properties button. We are investigating the cause for this, a current work around is to modify the playerState.xml file usually located in Users/[name]/AppData/LocalLow/VriderInc/. You can modify the properties of desktops there and even make copies.
- Desktop resolutions currently can't be changed while MultiVR.se is running, this usually causes the screen to appear frozen. A restart of MultiVR.se is required to use the new screen resolution.
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