Legend of Homebody :: 宅人传说

Legend of Homebody
宅人传说

开发: 疯王子
发行: 疯王子中二集团总部

评价79%

关于这款游戏

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游戏有免费试玩可以体验,直接玩一下喜欢就买(若游戏付费版还未发行,可先加入愿望单),不喜欢就算了,很简单。公开免费试玩就是为了让玩家心里有个数,别说开发者豁你。
数值可能天天都在调整,更新会比较频繁。免费版本已经停止更新了,之后都在付费版更新。
提交BUG抠抠群:959402742 进群请先阅读群规并遵守,谢谢合作。
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【本游戏纯属虚构,请勿模仿。】
【注意:本游戏没有任何建造元素,也不是模拟人生!】
一款简单的休闲养成游戏,没有变化的场景,也没有复杂的动作,游戏操作只需要鼠标点击。
这个游戏的思路就是描述一个人宅在家中努力学习然后挣钱的故事,游戏灵感就来自于本人的现实生活。
打工是不可能打工的,这辈子都不可能打工的。
当然游戏跟现实是有很大差异性的,所有属性都简化了。有些内容根据游戏需要进行了修改,并不是科学的模拟,不可当真。
你若是玩了这游戏,就觉得自由职业好简单,那就大错特错了。只是点点鼠标就能学到真本事吗?那是不可能的。

游戏的整体玩法就是通过各种方式进行学习提升属性,进行作品创作挣钱,在一定时间后进入结局,最后达到不同的成果就会进入不同的结局。

可以点击的家具:
1.床:用于睡觉,恢复体力。
2.电脑:订购外卖,网课学习,玩游戏娱乐。网课学习是属性增长最快的一种方式。
3.冰箱:存放外卖食物。
4.淋浴:洗澡。
5.马桶:上厕所。游戏设定会自动上厕所,时间依然会消耗。所以一般情况下不需要玩家点击上厕所。
6.地毯:运动,可以增加健康。
7.出门箭头:去医院。当生病时,需要耗费一定的钱与时间去医院看病。

界面按钮:
1.写作按钮(按钮上有一只铅笔):可以在这里解锁写作题材,创作小说。
2.绘画按钮(按钮上有一只毛笔):可以在这里接稿挣钱,或者创作漫画连载。
3.活动按钮(按钮上有一个喇叭):可以查看当前举行的活动并且参加活动。
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这是个人第三作,做了挺久,主要数据内容多,界面多,我又比较懒,所以做了很久。

About This Game

(The game is purely fictional, do not try this out in reality.)
(Take Note: The game doesn't have any building elements and it is not a simulator.)
A simple casual game with no changing scene, no complex controls, requiring only the mouse to operate.
The idea of ​​the game is to describe the story of a shut-in, studying hard and earning money. The inspiration for the game comes from my actual experience.
Work under someone? In this life, it is impossible to do so.
Certainly, the game is not close to reality, the nature of it is simplified. Contents are changed due to the game requirements and aspects, it is not a simulation, do not take it seriously.
If you have tried the game out and feel that working freelance is simple and easy. You'll be far from correct, clicking will allow you to learn the real skills? That is impossible.

The main idea is to learn and enhance individual attributes,to create and earn,ending within a timeframe,causing different endings based on achievements.

Clickable Furnitures:
1.Bed:Sleep, restore stamina.
2.Computer:Order takeout,studying,entertainment.Studying is the fastest way to increase the attribute.
3.Fridge:Store Takeouts.
4.Shower Room:Shower.
5.Toilet:Toilet break,the game is set to automatically take a toilet break when required, time will still be spent. In normal circumstances, there is no requirement to use the toilet.
6.Mat:Exercise,increase health.
7.Exit Arrow:Clinic.When sick,requires time and currency for recuperation.

Interface Buttons:
1.Writing Button(Pencil on the button):Gather writing materials, create a novel.
2.Drawing Button(Brush on the button):Accept jobs to earn currency, or create comic series.
3.Event Button(Speaker on the button):Check current event and participate in it.


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This is my third creation, it has been in development for quite a long time, mainly due to calculations and interfacing, and I am quite lazy, so it has taken a long time.

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