Workers & Resources: Soviet Republic :: Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic
Workers & Resources: Soviet Republic

开发: 3Division
发行: 3Division

评价80%

关于这款游戏

  • 在计划经济体制下管理共和国的方方面面, 包括矿物资源,制造业产品,国家建设,投资以及居民。
  • 建立属于自己的工业园区,包括装卸站,库房,仓库和工厂。
  • 修建基础设施并管理交通, 包括公路,铁路,人行道,输送机,线缆和管道。灵活布置并将其连接工厂,房屋和仓库,只有这样才能最为高效的进行利用。
  • 计划并修建生活区域来让你的居民充满幸福感,比如游乐场,电影院,酒馆和商店。
  • 指派你的居民挖掘煤矿,铁矿以及其他自然资源;或者将他们送往田间收获作物;当然也可以把他们送到工厂进行商品生产。
  • 向西方国家或者其他苏联国家买卖资源和商品以获得美元或卢布,进而购买你所需要的产品或者资源...你也可以把资金用来投资修建新的基础设施或建筑物。
  • 享受极富苏联风格的建筑和车辆, 真实再现上世纪60到90年代的风貌。
  • 随心游戏!你可以专注于获取资源和产品,并用他们换取财富;或者打造一个自给自足的共和国;你也可以通过简单易用的沙盒模式,在无限资金/资源的帮助下尽情享受建造的乐趣。
  • 金融模拟。 在游戏的过程中,全球市场上的资源价格会发生波动 - 在某一天你可能以$100美元每吨的价格买卖钢材,但几个月后价格可能上涨至$200美元甚至是暴跌至$50美元。万物的价格都将与劳动力和资源成本息息相关。
  • 不断提高的难度。随着价格变化,市民们的需求也会不断发生改变,此时你需要更多的资源来维持他们的幸福感同时不断驱使他们进行工作。

资源 & 工业


目前你可以在游戏中开采,运输和制造超过30种商品。如果你想要获得服装,那么你就必须首先收集资源获得织布,这个时候你需要一家服装厂来使用织布制作衣物。接下来你可以将制作好的服装运送至商店让居民进行购买。
每一种商品都与特定的要求挂钩,所以如果你想要将石油装入油罐车那么就需要建造一个特殊的泵送装载站。如果你需要将碎石装入自卸卡车,那么你需要建造另外一个特殊的装载站。诸如石油或燃料等液态资源只能储存在储存罐中,而像木材,钢材或预制混凝土板等则能够放置在户外区域。使用起重机能够加快你的装卸速度。像服装,食物等商品则需要保存在仓库里。

工人与需求


每一名工人/居民都需要工作。如果他们为你工作,那么自然也会有自己的需求。在游戏最开始他们只会关心自己的食物,但随着时间推移他们会对诸如肉类,服装,酒类或者电子产品提出更多的需要。此外,为了让工人们感到快乐你需要设置一些娱乐场所 - 包括电影院,游乐场,酒馆等等。
每一名工人都有自己的教育水平。他们可以去学校或者大学来提高自己。如果教育水平太低他们就无法工作;一旦达到足够的教育水平那么你的居民就可以担任教师,或者研究员等职业,或者在一些拥有特殊需求的工厂里工作。

交通运输


你可以选择多种方式来管理资源和货物运输。如果你从矿山获得了生铁矿石,那么就需要进行处理。接下来你需要将其运送至炼钢厂来生产钢铁。你可以在矿山附近修建加工厂和炼钢厂,并通过输送机进行运送,或者你也可以通过铁路将矿石运送到更远距离外的炼钢厂。
你将自行决定工人们所工作的地方。你可以创建居民区并通过公交车或火车来将工人运送至工业园区。你也可以在工厂附近修建住宅,这样工人们每天就能够步行上下班。但不要忘记工人们需要购买食物并享受自己的闲暇时光,所以你需要仔细考虑是否将工厂修建在居民区附近,还是通过交通运输的方式来将居民们送到商店等休闲的地方。

模拟经济


游戏将会模拟真实的经济系统。这里没有固定的价格!一切的成本都将由经济形势所决定。比如,钢铁的成本将由铁矿石,煤矿和所耗费的劳动力所决定,同时建造炼钢厂所花费的部分资金也将分摊其中。
你将通过货币(美元或卢布)进行商品买卖。但请小心,因为如果你购买或出售的价格过高,那么就会影响市场上的商品价格。当然你也能够以高价购买同时低价贱卖。
随着时间推移,游戏的复杂程度也在增加。一些资源或者商品会变得更加昂贵(比如,技术进步导致人工减少),因此为了应对这一复杂的情况,你需要尽可能地自给自足。

About This Game

  • Manage all aspects of your own republic with planned economy, including mining resources, manufacturing goods, construction, investments, and citizens too.
  • Create your own industrial complexes with loading and unloading stations, storage, warehouses, and factories.
  • Build the infrastructure and manage its traffic, including roads, railways, sidewalks, conveyors, wiring, and pipelines. Wisely place and connect factories, houses and warehouses, and make the most efficient connections.
  • Plan and build the living areas with everything your citizens may need to live their happy life, such as playgrounds, cinema s, taverns, and shops.
  • Send your citizens to the mine to get coal, iron and other natural resources; or send them to the fields to pick up the crops; or take them to factories to produce manufactured goods.
  • Sell and purchase resources and goods from western countries or other soviet countries to get dollars or rubles and buy the products or resources you need ... or invest in new infrastructure or buildings.
  • Enjoy authentic soviet buildings and vehicles, as well as realistic landscapes of the 60's to the 90's.
  • Play the way you want! You can focus on getting natural resources or products and trade them for money; or you can build a self-sufficient republic; or you can just use the easy sandbox mode with unlimited money/resources and just enjoy building something live.
  • Economic simulation. Prices of resources on the global market are changing over time as you play –one day you can sell or purchase steel for a $100 per ton, but in a few months the cost can rise to $200 or decrease to $50. The price of everything is connected to the cost of work and resources.
  • Increasing difficulty.As prices change, the demands of the citizens also change, and you will need more resources to keep them happy and force them to work.

RESOURCES & INDUSTRY


There are, right now, over 30 commodities you can mine, transport and manufacture. If you want to get clothes you will first need to get resources to create a fabric, then you will need a clothing factory where the clothes will be manufactured from this fabric. You can then transport the finished clothes into shops where your citizens can buy them.
Every commodity has a specific requirement,so if you would like to load oil into the tank train-car you will need a special pumping loading station. If you need to load gravel into a dumper truck you need a special loading station where the gravel comes from conveyors into the truck. Liquid resources like oil or fuel can be stored only in tanks, while resources like wood, steel, or prefabricated concrete panels can be stored outside in the open space. Using a crane for these will increase loading/unloading speed. Goods like clothes, food, etc. can be stored in warehouses.

WORKERS AND THEIRS DEMANDS


Every worker/citizen goes to work each day. If they work for you, they have demands. At the start of the game they are satisfied just with food, but as a time goes on they may have more demands like meat, clothes, alcohol or electronics. Also, to have happy workers you need places where they can spend their leisure time – cinema, playgrounds, taverns, etc.
Every worker has an education level. They can go to school or college to improve this level. If their education is too low they cannot work; if their education is high enough they can be a teacher, or researcher, or work in factories with special requirements.

TRANSPORTATION


You have many options for how you will manage resources and goods transportation. If you get raw iron ore from a mine, you need to process it. Then you need to transport it somehow into a steel mill to produce steel. You can build the processing plant and steel mill near to the mine and transport it all by conveyors, or you can transport iron ore into a steel mill by train fora longer distance.
It is up to you to decide from where the workers will go into the factories. You can create residential zones and transport workers by buses or trains to industrial areas. You can also build residential buildings near the factories so that workers will able to walk to the factory. But don't forget that a worker will need to purchase food and enjoy their free time, so again it is up to you to decide whether to build those facilities near their home or whether you will transport them somehow to shops or places to spend their free time.

ECONOMY SIMULATION


The game simulates the economy system. There are no fixed prices! Costs of everything are defined by the economic situation. For example, the cost of steel is calculated from the price of iron, coal and work, and also partially from the cost of steel mill construction.
You purchase or sell commodities for money (dollars or rubles). But be careful, as it is possible that if you buy or sell for high values you will affect the price of the commodity on the market. You may be able to purchase for a higher price or sell it cheaper.
As time increases, so does complexity. Some resources or products may become more expensive (as, for example, less human work is needed with advanced technologies), so later with more complexity, it may be necessary to be as self-sufficient as possible.

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