- 在计划经济体制下管理共和国的方方面面, 包括矿物资源，制造业产品，国家建设，投资以及居民。
- 修建基础设施并管理交通, 包括公路，铁路，人行道，输送机，线缆和管道。灵活布置并将其连接工厂，房屋和仓库，只有这样才能最为高效的进行利用。
- 享受极富苏联风格的建筑和车辆, 真实再现上世纪60到90年代的风貌。
- 金融模拟。 在游戏的过程中，全球市场上的资源价格会发生波动 - 在某一天你可能以$100美元每吨的价格买卖钢材，但几个月后价格可能上涨至$200美元甚至是暴跌至$50美元。万物的价格都将与劳动力和资源成本息息相关。
资源 & 工业
每一名工人/居民都需要工作。如果他们为你工作，那么自然也会有自己的需求。在游戏最开始他们只会关心自己的食物，但随着时间推移他们会对诸如肉类，服装，酒类或者电子产品提出更多的需要。此外，为了让工人们感到快乐你需要设置一些娱乐场所 - 包括电影院，游乐场，酒馆等等。
About This Game
- Manage all aspects of your own republic with planned economy, including mining resources, manufacturing goods, construction, investments, and citizens too.
- Create your own industrial complexes with loading and unloading stations, storage, warehouses, and factories.
- Build the infrastructure and manage its traffic, including roads, railways, sidewalks, conveyors, wiring, and pipelines. Wisely place and connect factories, houses and warehouses, and make the most efficient connections.
- Plan and build the living areas with everything your citizens may need to live their happy life, such as playgrounds, cinema s, taverns, and shops.
- Send your citizens to the mine to get coal, iron and other natural resources; or send them to the fields to pick up the crops; or take them to factories to produce manufactured goods.
- Sell and purchase resources and goods from western countries or other soviet countries to get dollars or rubles and buy the products or resources you need ... or invest in new infrastructure or buildings.
- Enjoy authentic soviet buildings and vehicles, as well as realistic landscapes of the 60's to the 90's.
- Play the way you want! You can focus on getting natural resources or products and trade them for money; or you can build a self-sufficient republic; or you can just use the easy sandbox mode with unlimited money/resources and just enjoy building something live.
- Economic simulation. Prices of resources on the global market are changing over time as you play –one day you can sell or purchase steel for a $100 per ton, but in a few months the cost can rise to $200 or decrease to $50. The price of everything is connected to the cost of work and resources.
- Increasing difficulty.As prices change, the demands of the citizens also change, and you will need more resources to keep them happy and force them to work.
RESOURCES & INDUSTRY
There are, right now, over 30 commodities you can mine, transport and manufacture. If you want to get clothes you will first need to get resources to create a fabric, then you will need a clothing factory where the clothes will be manufactured from this fabric. You can then transport the finished clothes into shops where your citizens can buy them.
Every commodity has a specific requirement,so if you would like to load oil into the tank train-car you will need a special pumping loading station. If you need to load gravel into a dumper truck you need a special loading station where the gravel comes from conveyors into the truck. Liquid resources like oil or fuel can be stored only in tanks, while resources like wood, steel, or prefabricated concrete panels can be stored outside in the open space. Using a crane for these will increase loading/unloading speed. Goods like clothes, food, etc. can be stored in warehouses.
WORKERS AND THEIRS DEMANDS
Every worker/citizen goes to work each day. If they work for you, they have demands. At the start of the game they are satisfied just with food, but as a time goes on they may have more demands like meat, clothes, alcohol or electronics. Also, to have happy workers you need places where they can spend their leisure time – cinema, playgrounds, taverns, etc.
Every worker has an education level. They can go to school or college to improve this level. If their education is too low they cannot work; if their education is high enough they can be a teacher, or researcher, or work in factories with special requirements.
You have many options for how you will manage resources and goods transportation. If you get raw iron ore from a mine, you need to process it. Then you need to transport it somehow into a steel mill to produce steel. You can build the processing plant and steel mill near to the mine and transport it all by conveyors, or you can transport iron ore into a steel mill by train fora longer distance.
It is up to you to decide from where the workers will go into the factories. You can create residential zones and transport workers by buses or trains to industrial areas. You can also build residential buildings near the factories so that workers will able to walk to the factory. But don't forget that a worker will need to purchase food and enjoy their free time, so again it is up to you to decide whether to build those facilities near their home or whether you will transport them somehow to shops or places to spend their free time.
The game simulates the economy system. There are no fixed prices! Costs of everything are defined by the economic situation. For example, the cost of steel is calculated from the price of iron, coal and work, and also partially from the cost of steel mill construction.
You purchase or sell commodities for money (dollars or rubles). But be careful, as it is possible that if you buy or sell for high values you will affect the price of the commodity on the market. You may be able to purchase for a higher price or sell it cheaper.
As time increases, so does complexity. Some resources or products may become more expensive (as, for example, less human work is needed with advanced technologies), so later with more complexity, it may be necessary to be as self-sufficient as possible.