Last Oasis :: Last Oasis

Last Oasis
Last Oasis

开发: Donkey Crew
发行: Donkey Crew

-18%¥89 促销结束:大后天 04-03 02:00 评价53%

关于这款游戏

Last Oasis》是一款游牧生存类MMO游戏。地球停止了自转,最后的人类幸存者必须在广袤的开放世界里对抗灼热的太阳。

翼行者


玩家将搭乘由风力推动的木制行走机器在开放世界里漫游。该机器的原型来自于泰奥·扬森设计的幻想机械生物——“噬风兽”。翼行者是移动基地,能用于迁移、运输、采集资源及战斗。你可以根据需要,用种类丰富的构件、附属装置和升级选项定制化自己的翼行者!

灼热的太阳


太阳炙烤着西部大地,将一切灼烧殆尽。在烈日毁灭一切之前,游牧民必须探索缓慢出现在东方地平线上,位于地球另一侧的被长期冰封的土地。

故事


地球因一场大劫难停止了自转,被分成两个极端恶劣的环境。经历着冰火两重天的地球,只有狭窄的一片地域可以让生命存活。这片地域随着地球的公转移动。地球上所有的生命为了生存,都必须不断迁移。为此,人类幸存者建造了游牧式的代步工具,以及一座称为弗洛特利亚的可移动城市。

生存和繁荣


为了生存去探索地球的残骸:寻找水源、捕杀凶猛的动物、击退盗贼、配制有神奇作用的药剂,同时不断研发新的翼行者技术。建造由风力驱动的自动行走机器。从衣衫褴褛的游牧商人逐渐成长为佣兵首领、舰队长官或传奇性的富商。

由玩家驱动的经济


不同绿洲之间遍布着交易网络。在这个全球化、由玩家驱动的经济里,精明果敢的商人能够敏捷捕捉供需动态,敛取财富。其他游牧民可选择生产或搜寻稀有且地域性强的资源。不过,细心观察潜在的竞争者总是明智的。如果威胁到了其他部落的利益,或许你就会成为他们的下一个目标。

在MMO世界里游历探索


广袤的开放世界由多个彼此互联的绿洲构成,每个绿洲的面积都超过100平方公里。游戏理论上可允许数千个绿洲同时存在。绿洲数量会根据玩家的多少进行自动调节。你可以在绿洲探索,发现新奇独特的生物群落,采集数量有限的资源。部分游牧民可选择休憩,储备水资源。有些人则会选择暂时在某处安顿,但所有人最终都会往东进发,逃离灼热的太阳。

安全离线


荒芜大地是指地球上最后可供人类生存的绿洲之间那片空旷无垠的沙漠。你可以由此进入相邻的绿洲,或者在这里藏起你的翼行者和物品,不用担心在登出后被袭击。

近战和翼行者战


《Last Oasis》中有重于技巧的动态定向近战。游牧民有着丰富的武器选择,包括单手或双手挥舞的剑、斧、狼牙棒、六尺棍等。如果你更喜好远程攻击,可以为你的翼行者加载弩炮、散弹枪、连珠枪,甚至巨型弹弓。你可以专攻一种武器,也可以试图掌握全部武器的用法,成为全能战士。

建造基地


建造可移动基地或更持久的防御设施,以抵御敌对游牧民与野生动物的攻击。石墙的防御力强,但轻质的木墙可打包到大型翼行者上,便于迁移。

单人玩家体验


单人玩家与小团体玩家和部落一样,都拥有在游戏中成长的机会。部落能够控制领土、带动经济,但精明的商人、强悍的佣兵、敏捷的猎人和盗贼都可以在游戏中找到适合自己的单人游戏方式。尽管玩家可以单枪匹马玩游戏,但是借助语音聊天等社交功能,玩家可以更容易交上新朋友,组队去杀死巨大生物。

部落与战争


你需要发展所在部落的政治和经济实力。占领某地区即可获得该地区游牧民收集的资源。游戏中战争永远都不会终止,需要建立联盟来保护收入。敌对部落会挑战你的控制权,企图夺走你建立的一切。

抓钩


掌握如何在游戏中垂直移动。每个游牧民都拥有一个抓钩,可以根据自己的风格进行使用。一切都取决于你的技能。有人连小小的岩石都爬不上去,有人却能在丛林间穿梭,连最快的翼行者都望尘莫及。

沙虫


这些四处漫游的生物是游牧民需要面临的最大威胁之一,被称为“长身魔”。沙虫饥肠辘辘,一旦发现翼行者,就会穷追不舍。为了击退沙虫,有经验的游牧民会联手行动。毫无准备地进入沙虫的领地,只会必死无疑。如果捕猎沙虫成功,大家就可以来上几杯用仙人掌汁液酿造的美酒庆祝一番。沙虫拥有游牧民趋之若鹜的稀有资源——足以让整个团队都变得更加强大富有。

About This Game

Last Oasis is a Nomadic Survival MMO. Earth has stopped rotating, and the last human survivors need to outrun the scorching Sun in a massive Open World.



Traverse the world on your walker: a wooden, wind-powered machine inspired by Theo Jansen’s amazing strandbeests. Walkers are mobile bases that can be adapted for travel, transportation, harvesting, and combat. Personalize your walker to fit your needs with a multitude of structures, attachments, and upgrades!



The sun burns the land in the west, turning it to dust. In order to stay ahead of the obliterating sun, nomads must explore new territories that slowly emerge on the eastern horizon, where the Earth has long been frozen in impenetrable ice.



After a cataclysmic event halted the Earth’s rotation, the planet was split into two extreme and deadly environments. Only a narrow region between the burning and freezing halves of the planet can support life. This region moves as the planet orbits around the sun, and all living creatures must migrate with it to survive. In order to keep moving, the remnants of humanity have built nomadic machines, and a walking city called the Flotilla.



Survive by exploiting what’s left of the world: find a source of water, hunt ferocious creatures, fend off pirates, brew mind-bending Vitamins, and uncover hidden walker technologies. Build autonomous machines to harness the power of the wind. Claw your way from a ragged nomadic trader to the heights of a mercenary king, fleet commander, or a legendarily-rich merchant.



There are trade networks that stretch between the discovered oases. In this global, player-driven economy, smart and quick traders can take advantage of supply and demand to make huge profits. Other nomads may opt to produce or hunt down rare and highly localized resources. It’s always wise to consider potential competitors first, though. Threaten another clan’s operation, and you may become their next target.



The large, open world is made up of many interconnected oases that are over 100km2 each. Potentially thousands of oases exist simultaneously – the number automatically adjusts to accommodate the size of the playerbase. Explore them to reveal new and unique biomes while plundering their limited resources. Some nomads may pitstop to refill their water. Others will settle for some time, but ultimately everyone will pick up and voyage east to escape the encroaching sun.



The Wasteland is a safe, open stretch of desert that sits between the last livable oases on Earth. It can be used to travel to adjacent oases, or as a place to hide your walker and safely log off with all your belongings.



Last Oasis features dynamic, skill-based directional melee combat. Nomads can choose their weapon from a wide range of both one and two-handed swords, maces, axes, and quarterstaves. If you prefer ranged combat, you can customize your walker with weapons like ballistas, scattershot guns, repeaters, or even giant slingshots. Specialize in one or become a more versatile fighter by trying to master them all.



Construct portable bases or more permanent fortifications to protect yourself from hostile nomads and wildlife. Stone walls offer superior defense, while lighter wooden structures are able to be packed on large walkers and relocated.



Individuals and small groups of players have as many opportunities as clans to prosper. Clans might control territories and lead the economy, but cunning traders, skilled mercenaries, agile hunters and pirates will find niches that better suit solo play. While solo play will always be a viable playstyle, social features like voice chat make it easy to meet new friends and team up to kill some of the largest creatures.



Grow your clan into a political and economic power. Control a region and get rewarded with a supply of local resources gathered there by roaming nomads. Make alliances to protect your income, because war is always around the corner. Enemy clans will challenge your control and threaten to take away everything you’ve built.



Master the vertical movement. Every Nomad owns a grappling hook; it’s a tool that can be adapted to almost any playstyle. It’s all about your skill: some struggle to climb the smallest rocks, while others swing through forests outspeeding the fastest Walkers.



Dubbed "The Long Ones", these roaming creatures are the biggest threats nomads will face. The worms are ravenous. Once the beast focuses on a walker, it loses sight of everything else. In order to defeat the worm, experienced nomadic hunters must band together. Entering its territory underprepared will mean certain death. If the hunters succeed, they’ll have a reason to tap a few barrels of fermented cacti. They’ve just gotten their hands on some of the rarest and most sought-after resources – enough to make their entire crew rich and powerful.

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