【译】关于技能(或天赋)树以及如何设计
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10十一
Gamasutra · by Mike Stout
[In his latest design feature, Activision and former Insomniac designer Mike Stout breaks down the boss battle into eight different beats, and runs two notable ones -- The Legend of Zelda: Ocarina of Time's Ganon and Portal's GladOS -- through a thorough analysis to illuminate their designs.]
16十一
通过介绍复杂科学 (Science of Complexity) 探讨突现(Emergency),游戏机制的结构(Structure)和可玩性(Gameplay)三者之间的关系。
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