叛变克朗多(Betrayal at Krondor,简称 BaK)发售于 1993 年,至今仍然是 CRPG 领域最出色的游戏之一。之所以这么说的理由很多,但它们最终都回归到一件事情上——BaK 提供了所有 RPG 领域“至关重要”的设计要素(战斗、探险、故事),而且将他们展现得完美至极。
战斗系统乍看上去或许是十分基础的。你在一张小型非等距网格上操作两到三个角色,轮流击倒在数量上通常有优势的敌人。不过有意思的东西就在那些细节上,毕竟 BaK 的战斗实在是太精巧了。
玩家受到伤害时会降低战斗的效率。法术有趣且多样,但是施法需要消耗体力,而且有的敌人甚至可能死而复生或者在濒死时脱离战斗。提前做好准备是十分重要的,因为敌方不仅在数量上压制你,还会使用如涂毒或祝福武器这种肮脏的手段(和很多其他游戏不同的地方在于,BaK 里的毒药不是开玩笑的)。因此,玩家最好时刻保证自己拥有大量的消耗品来加强自己的装备并拉近彼此的差距,特别是当你即将面对五个愤怒的暗精灵术士(Moredhel warlocks)时。
Betrayal at Krondor was released in 1993 and still remains one of the best games the CRPG genre has to show. The reasons for this are many, but they all, ultimately, come down to the same thing BaK offers all the “major” RPG design aspects (combat, exploration, narrative), and it does so splendidly.
The combat might appear basic on paper. You control 2-3 characters on a small semi-isometric grid, taking turns smacking down enemies that usually outnumber you. The real deal, however, lies in the details, as the combat in Krondor is very fiddly.
Taking damage lowers combat efficiency, spells are interesting and plentiful, but cost health to cast, and some enemies may come back from the dead or run away when low on HP. Preparation is also vital, since foes not only outnumber you, but also employ dirty tricks such as poisoned or blessed weapons (and contrary to many other games, poison in Krondor is serious business). Thus, it's always good to keep a large supply of consumables of your own to boost your gear and even the odds. Especially if you're about to face five angry Moredhel warlocks.
虽然《叛变克朗多》中的战斗并不是那么有突破性,但它完美地达成了它的一个主要目的——耗尽玩家的消耗品并在你探险的路上设置障碍。
探险是这款游戏核心的内容。游戏的世界不仅巨大且内容丰富,它还从一开始就向玩家开放了几乎所有的地点并鼓励玩家去发现它们。直通目标的最短路径或许会是最危险的,相较之下分支道路、隐藏的地牢和看上去不怎么起眼的村庄则可能藏有帮助玩家理解剧情的必要线索。
另一个 BaK 中探险部分的优秀特色是其极强的代入感。你的队伍不仅需要食物补充来维持运作,你还需要时刻注意食物是否有毒或者腐烂了。夜晚降临后,你可以施展各式法术来照亮你的道路,或者在敌人前隐藏小队的踪迹。你想去哪里都可以,挖掘墓地,感染病毒并因为忘记携带药品而死在你前往寺庙的路上,又或者因为在石油井里点了一根火把被炸死。
探险的路上还有许多谜题,包括只会在你答对它给出的谜语后才会自己打开的著名的字谜宝箱。唯一会让人在探险时感到扫兴的内容或许就是游戏的画面了,它的确没有熬过时间的考验。或者说只有野外大地图才有这个问题,因为地下的部分和各类美术品(以及穿着搞笑服装的真人演员)都巧夺天工,更不用提在所有地方都伴随着你的优秀音乐了。
最后,BaK 至今或许都没有被其他游戏超越的最出色的内容,就是其剧情和叙事。
While the combat in Betrayal at Krondor might not be particularly groundbreaking, it has one major job that it accomplishes exactly as it should – to burn through your supplies and put blocks in your way as you explore.
Exploration is a key part of the game. Not only is the gameworld huge and full of content, it also opens nearly all of its landmass to you from the get-go and encourages you to uncover it. The shortest way towards your goal might be the most perilous one, while side-paths, hidden dungeons and seemingly unimportant villages may hold hints necessary to understand the events that play out in the game.
Another great aspect of Krondor's exploration is how involved it is. Your party needs food rations to keep going, and you have to watch out for rations that are poisoned or spoiled. You can use various spells to light your way in the night or hide yourself from enemies. You can go anywhere you want, dig up cemeteries, catch diseases and die on the way to the temple because you forgot to pack the necessary medication, or get exploded in a naphtha mine after you try to use a torch.
There are also plenty of puzzles along the way, including the famous Wordlock chests that open only when you give the right answer to their riddles. The only thing that could be said to spoil the exploration a bit are the game's graphics, which haven't aged all that well. Or, at least, the ones showing the regular outside world because underground sections and general artwork (and the glorious live actors in goofy costumes) are all top-notch. Not to mention the terrific music that accompanies you everywhere.
Finally, the area where Krondor probably shines the most, and which no game to this day has managed to topple, is its writing and narrative.