放逐:
Exile:
地穴逃生
Escape from the Pit

Spiderweb Software, 1995
Windows 和 Mac

Spiderweb Software, 1995
Windows and Mac

Jeff Vogel 在 Spiderweb Software 开发了诸多游戏,《放逐:地穴逃生(Exile: Escape from the Pit)》是其中第一款。本作采用 2D 回合制,小队管理机制和俯视角,主要作为《阿佛纳姆(Avernum)》系列游戏的起源而闻名。

游戏参考了许多常见的奇幻故事线,将其改编成了独特的故事背景。放逐之地(The land of Exile)是一个地底世界,通过单向传送门接收帝国(Empire)的政敌和重犯。这里的照明只有岩石上苔藓的微光,人们靠蘑菇、石蜥蜴和地下溪流勉强维持生存,还要面临地精、蜥蜴人和其他地底部落的威胁。帝国人民不会给予任何援助,而一只与皇帝(Emperor)结盟的恶魔似乎是其它一系列不幸事件的幕后黑手。

留在这里等死的人显然对帝国抱有强烈的怨恨。他们认为既然前景无望,不如进行反击;这也是你的任务——找到一条路回到地表复仇。

Exile: Escape from the Pit was the first of many games developed by Jeff Vogel at Spiderweb Software. A 2D, turn-based CRPG with party management and top-down perspective, it's probably best known now as the source of the Avernum games.

The backstory took a lot of fantasy tropes and twisted enough of them to make something unique. The land of Exile is an underground, subsurface world where political enemies of the Empire and hardened criminals are sent via a one-way portal. Glowing moss on the rocks provide a poor light, while mushrooms, rock lizards, and underground streams allow bare survival. The people of Exile are beset by underground tribes of goblins, lizardmen, and other threats without aid or care from the people of the Empire. And it seems a demon allied with the Emperor might be behind a series of other misfortunes.

As one might imagine, the people left here to die hold a strong grudge against the Empire. Since they feel as if they might be doomed anyway, they can at least strike back. And that's your quest – to find a way back to the surface and enact revenge.

从《放逐》的地底牢狱开始,Jeff Vogel 的游戏一向有着独特的设定和背景。

Starting with Exile's underground prison world, Jeff Vogel's games have a tradition of featuring unique settings and premises.

复仇之前,你需要建立一个由六个角色组成的队伍,按照各自的职能分配技能点和属性。一些全副武装的战士固然重要,但小队里也需要有处理陷阱和锁的盗贼,治疗队员的牧师和扔火球的法师。

获得经验升级后,角色就能得到新的可分配点数,而前几个任务带来的收入能让队伍购买不错的装备和武器。角色在积累足够多的技能点后才能使用最好的法术,所以在一开始就不要想着割草无双了。

此外,你的角色估计会死很多次,要早保存多保存。除非找到几个重要的隐藏宝箱,不然《放逐》会非常困难,因此你需要投入几个小时探索周边区域。第一个城镇附近的敌人较弱,但随着你深入地底世界,野怪会越来越强。

仅仅靠技能是无法保证生存的;你必须搜刮地下城的战利品才能购买更好的武器,或找到隐藏的魔法装备。游戏设计照顾到了成就型和探索型玩家。

不是所有人都想杀你,队伍在探索过程中也会发现新的盟友。玩家在《放逐》中进行的交涉对续作有重要影响,且续作增加了新的可选种族。

这些新的关系推动了本作和续作的情节发展,也为剧情增添了 Vogel 精心设计的史诗感和奇幻感。

Before you can get said revenge, you will create a party of six characters and assign skill points and attributes to assist in whatever role each character is to take. Although you are going to need some heavily armed fighters, it's necessary to have a thief to handle traps and locks, a divine spellcaster for healing the party, and an arcane spellcaster to throw fireballs.

New points can be assigned to improve your characters upon gaining enough experience to level up, and there will be enough currency earned during your first quests to be able to afford decent armour and weapons. The best spells cannot be employed until characters build up enough skill to cast them, so forget about raining death upon those that oppose you right at the start.

Also, expect characters to die a lot, so save early and save often. Exile is incredibly difficult unless you find several important hidden treasures, requiring you to have to invest a few hours in searching your surroundings. Although the enemies you encounter near the first town are a minor threat, wandering monsters become increasingly hard the further you get from civilisation.

Skills alone won't guarantee survival, meaning that you are going to have to loot dungeons in order to purchase better weapons or find secret stashes of magical equipment. This game was designed with the completionists and explorers in mind.

Not everyone will want to kill you, and your party will find new allies during their quest. The negotiations your heroes make in Exile become important factors in future games, and a couple of new races become playable in the sequel.

These new relations drive the plot of this and future games, adding lore and a sense of wonder that was well designed by Mr. Vogel.

GameDB 相关游戏: 放逐:地穴逃生 阿佛纳姆

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