我们没能理解游戏开发中的经济状况。我们不缺少预算,但不足以和我们试图竞争的产品相提并论。最后的结果就是游戏体验的质量变差了,你开始敷衍某些关卡的设计,因为没有时间来把事情做对。我们本该做一个短一点的游戏——让人们通关游戏,然后说‘好,我通关了。我很开心,下一作什么时候出’。
We failed to understand the economics of game development. Our budget was okay, but it wasn't the budget of the products we were competing against. What happens is that the quality of the experience gets thin, you start to phone it in a little bit on some of the levels because there's just not enough time to do it right. We should have done a shorter game – have people get through the game, then say, ‘OK, I'm done. I had a great time, now I'm ready for the next one'.
Chris Taylor
《地牢围攻》项目主管Chris Taylor,
Dungeon Siege's project lead
《地牢围攻 2(Dungeon Siege II)》于 2005 年问世,这一作拓展了系列急需的游戏深度——本作中加入了几种可选的种族,以及职业、技能树、物品组合、宠物、附魔、谜题、城镇传送点、支线任务、对话树、更有个性的同伴、更聪明的敌人等很多新特性。
现在游戏中有了足够的支线任务,魔法物品和值得探索一番的秘密地点,而多亏了特殊能力的加入,玩家在战斗中能起到更加积极的作用了。遗憾的是,队伍大小缩减到了 4 人,不过如果你通关后用更高难度重开,那么可以增加到 6 人——或者也可以使用 mod。
相比于它的对手,例如《暗黑破坏神 2(Diablo II)》和《圣域(Sacred)》,《地牢围攻 2》的背景设定显得平庸而浅薄,但操纵英雄们平推敌人大军给人带来的快乐仍然鲜有敌手。
尽管《地牢围攻 2》毫无疑问是系列中最好的一部作品,但它没能重现前作的影响力。Microsoft 放弃了这个系列,所以 Gas Powered Games 与 2K Games 签署了合约来制作《地牢围攻 2:破碎的世界(Dungeon Siege II: Broken World)》,这是一个单调而乏味的资料片。此后,这个系列辗转于多个开发者之手,遗失了“队伍制暗黑”(party-based Diablo)这个使之独特的特质。
Dungeon Siege II arrived in 2005, adding a much-needed depth – it has several races to choose from, classes, skill trees, item sets, pets, enchanting, puzzles, town portals, side-quests, dialogue trees, companions with more personalties, smarter enemies, etc.
Now there's enough side-quests, magical items and secret areas to make exploration worthwhile, and the player has a more active role in combat, thanks to special abilities. Sadly, the party size was reduced to four heroes, but can grow to six if you finish the game and start again in a higher difficulty – or use mods.
The game still suffers from a generic setting and remains shallow next to rivals like Diablo II or Sacred, but the pleasure of sending your heroes bulldozing through armies of enemies reached its apex here.
While Dungeon Siege 2 is easily the best game in the series, it failed to replicate its predecessor's impact. Microsoft dropped it, so Gas Powered Games signed with 2K Games for Dungeon Siege II: Broken World, a lacklustre expansion pack. After it, the series jumped between various developers, abandoning the “party-based Diablo” aspect that made it unique.
2007 年的《地牢围攻:痛苦王座(Dungeon Siege: Throne of Agony)》是 PSP 平台上的一款砍杀(hack-and-slash)游戏,和《博德之门:黑暗联盟(Baldur’s Gate: Dark Alliance)》类似。然后是 2008 年的《太空围攻(Space Siege)》,一款试图成为“带枪的暗黑”(Diablo with guns)的分支作品。它提供了两种选择:保持人类之身或者逐步用赛博改造升级来替换身体部位,然而战斗方面却从未超出“站定射击”的范畴。
最后推出的是 2011 年的《地牢围攻 3(Dungeon Siege III)》,这一作由 Obsidian Entertainment 开发。《地牢围攻 3》是一款为主机射击的动作 RPG,允许玩家扮演战士、法师、火元素或者枪手。尽管这不是个烂游戏,但它却是 Obsidian 最无趣的游戏——只不过又是个游戏系列在跟风转型动作 RPG 罢了。
模组:
《地牢围攻》有大量的“小围攻”和其他模组,但由于官方网站的关闭,很多都已经遗失了。爱好者们收集了其中一部分发布在了 www.ds.gemsite.org 上。
我们在此推荐《希柏里尔之地(Lands of Hyperborea)》和《法师世界(Mageworld)》两款“小围攻”,Monty Haul 这款 mod,《创世纪 5》和《创世纪 6》的重制,以及《地牢围攻 2 传奇 Mod》。
Dungeon Siege: Throne of Agony (2007) was a hack-and-slash for the PSP, similar to titles like Baldur's Gate: Dark Alliance. Then came Space Siege (2008), a sci-fi spin-off that tried to be “Diablo with guns”. It offered the choice of remaining human or slowly replacing body parts with cybernetic upgrades, but its combat never went beyond “stand still and shoot”.
Lastly we have Dungeon Siege III (2011), developed by Obsidian Entertainment. An Action RPG designed for consoles, it allowed you to play as a fighter, mage, fire elemental or gunslinger. While not a bad game, it stands as Obsidian's least interesting title – just another entry in a series now synonymous with bland Action RPGs.
Mods:
Dungeon Siege had hundreds of siegelets and mods, but many were lost when the official website went offline. Fans still host several of them at www.ds.gemsite.org
We suggest the Lands of Hyperborea and Mageworld siegelets, the Monty Haul mod, the Ultima V and VI remakes and the Dungeon Siege II Legendary Mod.